👋 About Me
Hi! I’m Karthik Ragi, a passionate Game Developer with a strong foundation in real-time simulation, gameplay systems, and multiplayer experiences. I specialize in building immersive 3D games using Unity (C#) and have also explored Unreal Engine for advanced simulation projects.
I bring over 2 years of industry experience, having worked full-time at Xarpie Labs and Next Defense, where I contributed to serious games and defense simulations. My work has involved Hardware-in-the-Loop (HIL) systems, real-time telemetry integration, and custom tooling for in-game analytics and multi-screen rendering using Spout.
Currently, I’m pursuing my Master’s in Computer Science at UIC, where I continue building personal and academic projects in Unity and exploring AI-enhanced gameplay, multiplayer design, and UX-focused game mechanics.
Unity (C#), Unreal Engine (Blueprints & C++)
Multiplayer (Unity Netcode, Unity Relay)
AI Systems (FSM, Pathfinding, ML-Agents)
UI/UX Design, Shader Graph, Cinemachine
Git, Blender, Photoshop (for indie-level assets)
Arcade and Simulation Games
Multiplayer Competitions (e.g., bomb tag, arena duels)
Story-based 3D Exploration Games
Prototypes for AI-integrated player behavior
I love sharing and receiving feedback from fellow developers. If you like what I’m building or want to collaborate on something exciting, feel free to reach out!